1. Updated ContentCRC32. 2. Disabled Prone. As a side affect, bots are more aggressive now. 3. Made small tweaks to AI behavior wieghts. 4. Added winter version of Midnight Mayhem. 5. Reload animations for RPGs finally fixed. The rocket now shows properly in the soldier's left hand during reload. 6. Corrected crosshair for planes. Planes now use the correct crosshair that was used in the real game. 7. More HUD changes. Changed minimap frame, weapon bar appearence, vehicle health icon position, etc. 8. Ball widget moved to commando kits. Wrench added to Soldier class. 9. Invisible tracers added to rapid fire weapons to reduce lag. (Bullet Flyby sound effect moved to the tracer templates) 10. Re-animated the creek texture to make it more smooth. 11. Altered JetPack behavior to function more like the BFH jetpacks. 12. Changed sound effects for the Jetpack to use the BFH ones. 13. Redid minimap of Riverside Rush. 14. Redid minimap for Riverside Rush Nights and hand edited lightmaps to improve uniformity of lit windows. 15. Added night conversion of Alpine Assault. 16. Added winter conversion of Midnight Mayhem. 17. Edited lightmaps of Victory Village Nights to make the windows more uniformly lit.
Schaut mal bei FinnWars 1.82 auf dem Mediatraffic Server vorbei, anlässlich deren 6.12 Indipedance Day ist dort wieder viel betrieb 29 Leute mit mir drauf, bin jetzt dort! klappt unter Win 7 64bit ohne Probleme:
No. BF1942 doesn't support 3p mode in the same way that BFH did it. A crosshair could be added anyway, but it could never be lined up to be accurate with where the bullets are going.