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	<channel>
		<title>Bfh42</title>
		<link>http://bfh42.ucoz.com/</link>
		<description></description>
		<lastBuildDate>Sun, 12 Feb 2012 23:58:23 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
		<atom:link href="https://bfh42.ucoz.com/news/rss" rel="self" type="application/rss+xml" />
		
		<item>
			<title>Version 3.0 is out!</title>
			<description>Long overdue update. I have since released v3.0 of the mod that brings many changes. I also was allowed to post a topic on the mod at the official forums! So you can now find the mod over at the official BFH forums at this link:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.battlefieldheroes.com/en/forum/showthread.php?tid=311423&quot;&gt;http://www.battlefieldheroes.com/en/forum/showthread.php?tid=311423&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Latest Video of the new version:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;object height=&quot;315&quot; width=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/9UnRT54Rews?version=3&amp;amp;hl=en_US&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/9UnRT54Rews?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; height=&quot;315&quot; width=&quot;420&quot;&gt;&lt;/object&gt;&lt;br&gt;&lt;br&gt;Also note that I have reverted the site and forums to the older template with a modified background image. (the original file was a 2MB+ PNG f...</description>
			<content:encoded>Long overdue update. I have since released v3.0 of the mod that brings many changes. I also was allowed to post a topic on the mod at the official forums! So you can now find the mod over at the official BFH forums at this link:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.battlefieldheroes.com/en/forum/showthread.php?tid=311423&quot;&gt;http://www.battlefieldheroes.com/en/forum/showthread.php?tid=311423&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Latest Video of the new version:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;object height=&quot;315&quot; width=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/9UnRT54Rews?version=3&amp;amp;hl=en_US&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/9UnRT54Rews?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; height=&quot;315&quot; width=&quot;420&quot;&gt;&lt;/object&gt;&lt;br&gt;&lt;br&gt;Also note that I have reverted the site and forums to the older template with a modified background image. (the original file was a 2MB+ PNG file which can cause slow load times for users with slower internet connections). I&apos;ve converted the old BG image to JPG with a small edit to update the Victory Village Nights thumbnail shown on the top right of the background to reflect the newer look of the map. ;)&lt;br&gt;&lt;br&gt;The new layout had broken background images. Since my HTML coding knowledge is rather basic, my only option was to simple restore the default templates and use the old background image. It&apos;s better then having it with an all white missing BG which has been an eyesore for quite awhile. :P&lt;br&gt;</content:encoded>
			<link>https://bfh42.ucoz.com/news/version_3_0_is_out/2012-02-13-13</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/version_3_0_is_out/2012-02-13-13</guid>
			<pubDate>Sun, 12 Feb 2012 23:58:23 GMT</pubDate>
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		<item>
			<title>Coming soon to v3.0: Wicked Wake!!</title>
			<description>Coming soon to v3.0 (will be v2.6 if I can&apos;t get new textures for the boats I plan to add) is Wicked Wake.&lt;br&gt;&lt;br&gt;I got Wicked Wake ingame. It&apos;s got all the staticobjects and is fully lightmapped. It now just needs the material map tweaked, vehicles/controlpoints/spawnpoints added, and bots added among a few other things. It&apos;s getting there. :P&lt;br&gt;&lt;br&gt;Video of what it looks like thus far:&lt;br&gt;&lt;br&gt;&lt;!--BBvideo--&gt;&lt;span id=&quot;scr21er1qG3PI&quot;&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot;&gt;_uVideoPlayer({&apos;url&apos;:&apos;http://www.youtube.com/watch?v=HSou4DYPoPo&apos;,&apos;width&apos;:&apos;425&apos;,&apos;height&apos;:&apos;355&apos;},&apos;scr21er1qG3PI&apos;);&lt;/script&gt;&lt;!--/BBvideo--&gt;&lt;br&gt;&lt;br&gt;Please note it will take longer to do this map since I have a job now and thus I have a LOT LESS time then I used to. So I can&apos;t hammer down entire map conversions in a single day like I used to. &lt;img src=&quot;http://s104.ucoz.net/sm/1/sad.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;sad&quot; /&gt;</description>
			<content:encoded>Coming soon to v3.0 (will be v2.6 if I can&apos;t get new textures for the boats I plan to add) is Wicked Wake.&lt;br&gt;&lt;br&gt;I got Wicked Wake ingame. It&apos;s got all the staticobjects and is fully lightmapped. It now just needs the material map tweaked, vehicles/controlpoints/spawnpoints added, and bots added among a few other things. It&apos;s getting there. :P&lt;br&gt;&lt;br&gt;Video of what it looks like thus far:&lt;br&gt;&lt;br&gt;&lt;!--BBvideo--&gt;&lt;span id=&quot;scr21er1qG3PI&quot;&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot;&gt;_uVideoPlayer({&apos;url&apos;:&apos;http://www.youtube.com/watch?v=HSou4DYPoPo&apos;,&apos;width&apos;:&apos;425&apos;,&apos;height&apos;:&apos;355&apos;},&apos;scr21er1qG3PI&apos;);&lt;/script&gt;&lt;!--/BBvideo--&gt;&lt;br&gt;&lt;br&gt;Please note it will take longer to do this map since I have a job now and thus I have a LOT LESS time then I used to. So I can&apos;t hammer down entire map conversions in a single day like I used to. &lt;img src=&quot;http://s104.ucoz.net/sm/1/sad.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;sad&quot; /&gt;</content:encoded>
			<link>https://bfh42.ucoz.com/news/coming_soon_to_v3_0_wicked_wake/2011-07-11-12</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/coming_soon_to_v3_0_wicked_wake/2011-07-11-12</guid>
			<pubDate>Sun, 10 Jul 2011 23:57:58 GMT</pubDate>
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		<item>
			<title>BFheroes&apos;42 v2.5 released!</title>
			<description>v2.5 is ready! Added a night conversion of Alpine Assault and a winter conversion of Midnight Mayhem among some other changes.&lt;br&gt;&lt;br&gt;Download Link:&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes_v2_5.exe&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes42_v2_5.exe&quot;&gt;http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes42_v2_5.exe&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Server Files:&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar]BFheroes_v2_5_ServerFiles.rar&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar&quot;&gt;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar&lt;/a&gt;&lt;br&gt;&lt;br&gt;Changes in v2.5:&lt;br&gt;&lt;br&gt;1. Updated ContentCRC32.&lt;br&gt;2. Disabled Prone. As a side affect, bots are more aggressive now.&lt;br&gt;3. Made small tweaks to AI behavior wieghts.&lt;br&gt;4. Added winter version of Midnight Mayhem.&lt;br&gt;5. Reload animations for RPGs finally fixed....</description>
			<content:encoded>v2.5 is ready! Added a night conversion of Alpine Assault and a winter conversion of Midnight Mayhem among some other changes.&lt;br&gt;&lt;br&gt;Download Link:&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes_v2_5.exe&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes42_v2_5.exe&quot;&gt;http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes42_v2_5.exe&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Server Files:&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar]BFheroes_v2_5_ServerFiles.rar&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar&quot;&gt;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar&lt;/a&gt;&lt;br&gt;&lt;br&gt;Changes in v2.5:&lt;br&gt;&lt;br&gt;1. Updated ContentCRC32.&lt;br&gt;2. Disabled Prone. As a side affect, bots are more aggressive now.&lt;br&gt;3. Made small tweaks to AI behavior wieghts.&lt;br&gt;4. Added winter version of Midnight Mayhem.&lt;br&gt;5. Reload animations for RPGs finally fixed. The rocket now shows properly in the soldier&apos;s left hand during reload.&lt;br&gt;6. Corrected crosshair for planes. Planes now use the correct crosshair that was used in the real game.&lt;br&gt;7. More HUD changes. Changed minimap frame, weapon bar appearence, vehicle health icon position, etc.&lt;br&gt;8. Ball widget moved to commando kits. Wrench added to Soldier class.&lt;br&gt;9. Invisible tracers added to rapid fire weapons to reduce lag. (Bullet Flyby sound effect moved to the tracer templates)&lt;br&gt;10. Re-animated the creek texture to make it more smooth.&lt;br&gt;11. Altered JetPack behavior to function more like the BFH jetpacks.&lt;br&gt;12. Changed sound effects for the Jetpack to use the BFH ones.&lt;br&gt;13. Redid minimap of Riverside Rush.&lt;br&gt;14. Redid minimap for Riverside Rush Nights and hand edited lightmaps to improve uniformity of lit windows.&lt;br&gt;15. Added night conversion of Alpine Assault.&lt;br&gt;16. Added winter conversion of Midnight Mayhem.&lt;br&gt;17. Edited lightmaps of Victory Village Nights to make the windows more uniformly lit.</content:encoded>
			<link>https://bfh42.ucoz.com/news/bfheroes_42_v2_5_released/2011-02-07-10</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/bfheroes_42_v2_5_released/2011-02-07-10</guid>
			<pubDate>Mon, 07 Feb 2011 01:14:11 GMT</pubDate>
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			<title>Winter Update...</title>
			<description>Been a while since my last update to this mod, but I haven&apos;t stopped working on it.&lt;br&gt;&lt;br&gt;Working on porting the winter maps now. I finally get to use my snow FX that was laying dormant in the coding files. :D&lt;br&gt;&lt;br&gt;Video of Coastal Clash Winter:&lt;br&gt;&lt;br&gt;&lt;!--BBvideo--&gt;&lt;span id=&quot;scr272v1pmOXR&quot;&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot;&gt;_uVideoPlayer({&apos;url&apos;:&apos;http://www.youtube.com/watch?v=LnnsrIk3-eM&apos;,&apos;width&apos;:&apos;425&apos;,&apos;height&apos;:&apos;355&apos;},&apos;scr272v1pmOXR&apos;);&lt;/script&gt;&lt;!--/BBvideo--&gt;&lt;br&gt;&lt;br&gt;I&apos;ve added a bit of randomness to the snow fall direction to make it more realistic. It looks nice thus far and beats the hell out of BF2&apos;s attempt at snow FX. It looks like crap in BF2. (due to emiters choking and not emitting the snow consistently)&lt;br&gt;&lt;br&gt;I&apos;ve added clouds and extra christmas lights that EA was too lazy to add. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;biggrin&quot;&gt;</description>
			<content:encoded>Been a while since my last update to this mod, but I haven&apos;t stopped working on it.&lt;br&gt;&lt;br&gt;Working on porting the winter maps now. I finally get to use my snow FX that was laying dormant in the coding files. :D&lt;br&gt;&lt;br&gt;Video of Coastal Clash Winter:&lt;br&gt;&lt;br&gt;&lt;!--BBvideo--&gt;&lt;span id=&quot;scr272v1pmOXR&quot;&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot;&gt;_uVideoPlayer({&apos;url&apos;:&apos;http://www.youtube.com/watch?v=LnnsrIk3-eM&apos;,&apos;width&apos;:&apos;425&apos;,&apos;height&apos;:&apos;355&apos;},&apos;scr272v1pmOXR&apos;);&lt;/script&gt;&lt;!--/BBvideo--&gt;&lt;br&gt;&lt;br&gt;I&apos;ve added a bit of randomness to the snow fall direction to make it more realistic. It looks nice thus far and beats the hell out of BF2&apos;s attempt at snow FX. It looks like crap in BF2. (due to emiters choking and not emitting the snow consistently)&lt;br&gt;&lt;br&gt;I&apos;ve added clouds and extra christmas lights that EA was too lazy to add. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;biggrin&quot;&gt;</content:encoded>
			<link>https://bfh42.ucoz.com/news/winter_update/2010-11-29-9</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/winter_update/2010-11-29-9</guid>
			<pubDate>Sun, 28 Nov 2010 22:34:43 GMT</pubDate>
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			<title>v1.9 Released!</title>
			<description>v1.9 is finally ready!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Changes in v1.9:&lt;br&gt;&lt;br&gt;1. Updated ContentCRC32&lt;br&gt;2. Updated version string shown in main menu.&lt;br&gt;3. Fixed Ai for grenades/grenade spam/Kegs. Bots should now use these weapons more.&lt;br&gt;4. Fixed coding on ejected shell for sniper rifles. 3p shell casing remains on the map infinitly. It is supposed to disappear after 10 seconds like the rest of the shell effects.&lt;br&gt;5. Added RemoveAtRestart code to all scrap pieces. They will no longer remain on the map after a round ends/restarts.&lt;br&gt;6. Tweaked AA projectile so it will detonate near aircraft more often.&lt;br&gt;7. Lowered sound radius of Troop Trap beeps. Should be less annoying when multiple TT are in one area. :P&lt;br&gt;8. Added night conversion of Victory Village. Also has new weather FX. (rain with lightning).&lt;br&gt;9. Added scrolling clouds effect for night conversion of Victory Village.&lt;br&gt;10. New stormy ambient sound for Victory Village Nights.&lt;br&gt;11. Added Alpine Assault map to the mod. :D&lt;br&gt;12. 12 n...</description>
			<content:encoded>v1.9 is finally ready!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Changes in v1.9:&lt;br&gt;&lt;br&gt;1. Updated ContentCRC32&lt;br&gt;2. Updated version string shown in main menu.&lt;br&gt;3. Fixed Ai for grenades/grenade spam/Kegs. Bots should now use these weapons more.&lt;br&gt;4. Fixed coding on ejected shell for sniper rifles. 3p shell casing remains on the map infinitly. It is supposed to disappear after 10 seconds like the rest of the shell effects.&lt;br&gt;5. Added RemoveAtRestart code to all scrap pieces. They will no longer remain on the map after a round ends/restarts.&lt;br&gt;6. Tweaked AA projectile so it will detonate near aircraft more often.&lt;br&gt;7. Lowered sound radius of Troop Trap beeps. Should be less annoying when multiple TT are in one area. :P&lt;br&gt;8. Added night conversion of Victory Village. Also has new weather FX. (rain with lightning).&lt;br&gt;9. Added scrolling clouds effect for night conversion of Victory Village.&lt;br&gt;10. New stormy ambient sound for Victory Village Nights.&lt;br&gt;11. Added Alpine Assault map to the mod. :D&lt;br&gt;12. 12 new objects ported for use in the new Alpine Assault map.&lt;br&gt;13. Added autumn texture alternate path for Riverside Rush. Some buildings use the autumn textures for this map now.&lt;br&gt;14. Added new woodland textures as woodland alternate path for a couple buildings used in Alpine Assault.&lt;br&gt;15. Increased damage a tad on all handweapons vs soldiers.&lt;br&gt;&lt;br&gt;Client Installer:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes42_v1_9.exe&quot;&gt;http://www.battlefieldsingleplayer.com/apachethunder/BFheroes42_v1_9.exe&lt;/a&gt;&lt;br&gt;&lt;br&gt;Server files:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/bfheroes42_ServerFiles_v1_9.rar&quot;&gt;http://www.battlefieldsingleplayer.com/apachethunder/bfheroes42_ServerFiles_v1_9.rar&lt;/a&gt;&lt;br&gt;&lt;br&gt;The most notable additions are two new maps. Victory Village Nights and Alpine Assault!</content:encoded>
			<link>https://bfh42.ucoz.com/news/v1_9_released/2010-09-13-8</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/v1_9_released/2010-09-13-8</guid>
			<pubDate>Mon, 13 Sep 2010 01:46:06 GMT</pubDate>
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			<title>Coming soon to v1.9!</title>
			<description>v1.9 will feature two new maps.&lt;br&gt;
&lt;br&gt;
1. Alpine Assault (work will begin on this map as soon as it makes it out of the PTE of BFHeroes)&lt;br&gt;
&lt;br&gt;
2. Victory Village Nights (already complete).&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
There may be other small changes too. But mostly it&apos;s a map release. Here is a video of Victory Village Nights in COOP mode:&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/if1O78RFll0?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/if1O78RFll0?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;br&gt;
&lt;br&gt;
As soon as I can get Alpine Assault ported over, v1.9 will be released!</description>
			<content:encoded>v1.9 will feature two new maps.&lt;br&gt;
&lt;br&gt;
1. Alpine Assault (work will begin on this map as soon as it makes it out of the PTE of BFHeroes)&lt;br&gt;
&lt;br&gt;
2. Victory Village Nights (already complete).&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
There may be other small changes too. But mostly it&apos;s a map release. Here is a video of Victory Village Nights in COOP mode:&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/if1O78RFll0?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/if1O78RFll0?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;br&gt;
&lt;br&gt;
As soon as I can get Alpine Assault ported over, v1.9 will be released!</content:encoded>
			<link>https://bfh42.ucoz.com/news/coming_soon_to_v1_9/2010-09-01-7</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/coming_soon_to_v1_9/2010-09-01-7</guid>
			<pubDate>Tue, 31 Aug 2010 20:48:51 GMT</pubDate>
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			<title>v1.8 Released!</title>
			<description>It&apos;s finally here! Preview video:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=v_AMo3uSXsM&quot;&gt;http://www.youtube.com/watch?v=v_AMo3uSXsM&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Download the mod here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/bfheroes42_v1_8.exe&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://bfh42.ucoz.com/forum/2-1-1#1&quot;&gt;http://bfh42.ucoz.com/forum/2-1-1#1&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;v1.8 Change Log:&lt;br&gt;&lt;br&gt;&lt;p&gt; 1. Mod no longer at beta stage. &lt;br&gt; 2. 
Various menu changes/additions. &lt;br&gt; 3. Soccer ball widget added to 
Soldier class kits. &lt;br&gt; 4. Dapper weapons ported. Random geometry code 
used so normal weapons will appear as Dapper versions from time to time.
 &lt;br&gt; 5. Fixed a few bugs. &lt;br&gt; 6. Tweaked damage system and included 
the ball in the damage system. Enabled it to bounce and stuff. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; alt=&quot;biggrin&quot; align=&quot;absmiddle&quot; border=&quot;0&quot;&gt; &lt;br&gt; 7. Added mod version number at bottom
 right corner of screen when in the main menu. &lt;br&gt; 8. Modified menu 
backgr...</description>
			<content:encoded>It&apos;s finally here! Preview video:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=v_AMo3uSXsM&quot;&gt;http://www.youtube.com/watch?v=v_AMo3uSXsM&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Download the mod here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.battlefieldsingleplayer.com/apachethunder/bfheroes42_v1_8.exe&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://bfh42.ucoz.com/forum/2-1-1#1&quot;&gt;http://bfh42.ucoz.com/forum/2-1-1#1&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;v1.8 Change Log:&lt;br&gt;&lt;br&gt;&lt;p&gt; 1. Mod no longer at beta stage. &lt;br&gt; 2. 
Various menu changes/additions. &lt;br&gt; 3. Soccer ball widget added to 
Soldier class kits. &lt;br&gt; 4. Dapper weapons ported. Random geometry code 
used so normal weapons will appear as Dapper versions from time to time.
 &lt;br&gt; 5. Fixed a few bugs. &lt;br&gt; 6. Tweaked damage system and included 
the ball in the damage system. Enabled it to bounce and stuff. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; alt=&quot;biggrin&quot; align=&quot;absmiddle&quot; border=&quot;0&quot;&gt; &lt;br&gt; 7. Added mod version number at bottom
 right corner of screen when in the main menu. &lt;br&gt; 8. Modified menu 
background a bit. &lt;br&gt; 9. New animation added to Profile menu when mod 
is first started. &lt;br&gt; 10. Play Now button added to SinglePlayer menu 
and the Internet/Local menus. &lt;br&gt; 11. Removed Play Intro button. &lt;br&gt; 
12. Removed Campaign button. Campaign mode has been removed from mod as 
support for it is not planned. &lt;br&gt; 13. Changed tank turret icon to look
 more BFheroes like. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; alt=&quot;biggrin&quot; align=&quot;absmiddle&quot; border=&quot;0&quot;&gt; &lt;br&gt; 14. Removed Radio from 
ingame hud and moved tickitbar to center of screen. &lt;br&gt; 15. Altered 
lighting on all maps to make them look closer to the real game. &lt;br&gt; 16.
 Altered lighting on Sunset Showdown to make it look closer to the real 
game. &lt;br&gt; 17. Added new start up logo animation. EA logo appears then a
 shatter effect with a window braking sound. The EA failed logo is then 
presented. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; alt=&quot;biggrin&quot; align=&quot;absmiddle&quot; border=&quot;0&quot;&gt; &lt;br&gt; 18. Nerfed tank vs 
soldier damage a bit. &lt;br&gt; 19. New Installer. &lt;br&gt; 20. Ported additional
 effects and redone the chimney smoke effect. Fire Flies effect and sea 
wake effects ported successfully! &lt;br&gt; 21. Additional undergrowth 
objects added to maps. Now added some green grass and some yellow leaves
 for RiverSide rush. &lt;br&gt; 22. Ported engine exhaust effects for jeeps 
and vehicles. &lt;br&gt; 23. Added floaters to jeep wreck pieces and a 
separete effect bundle for them when in water. &lt;br&gt; 24. Disabled vanilla
 BF42 maps with lexicon edits. None of the vanilla maps clutter up the 
map list anymore. (except Aberdeen which shows up as blank) &lt;br&gt; 25. 
Ported water fall effects for Buccaneer Bay. &lt;br&gt; 26. Added new font: 
Century Gothic. Replaced many fonts ingame and in load menu with new 
font. &lt;br&gt; 27. Restored original MedPack behavior. (may change back if 
players decide they don&apos;t like it) &lt;br&gt; 28. Made new HUD image for the 
reload bar displayed when the medpack is used. &lt;br&gt; 29. Used lower 
detail COL02 meshes on the tanks. Should help reduce lag a bit. &lt;br&gt; 30.
 Added contentCrc32 file for content checking. (however have not tested 
if this works) &lt;/p&gt;</content:encoded>
			<link>https://bfh42.ucoz.com/news/v1_8_released/2010-07-08-6</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/v1_8_released/2010-07-08-6</guid>
			<pubDate>Thu, 08 Jul 2010 02:21:53 GMT</pubDate>
		</item>
		<item>
			<title>v1.8 is around the corner!</title>
			<description>v1.8 is around the corner! I hope to have it ready sometime in the first week of July. (don&apos;t want to set a specific release date yet! :P )&lt;br&gt;&lt;br&gt;To wet your appetite here is what the changes for v1.8. Yes unlike Dice, I will give you the change log BEFORE it is released. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;biggrin&quot;&gt; Yeah. One more thing to check off the win list for me and to add to the fail list of EA. Mwuahahah! :D&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________________________________&lt;br&gt;&lt;br&gt;Changes in v1.8:&lt;br&gt;&lt;br&gt;1. Mod no longer at beta stage.&lt;br&gt;2. Various menu changes/additions.&lt;br&gt;3. Soccer ball widget added to Soldier class kits.&lt;br&gt;4. Dapper weapons ported. Random geometry code used so normal weapons will appear as Dapper versions from time to time.&lt;br&gt;5. Fixed a few bugs.&lt;br&gt;6. Tweaked damage system and included the ball in the damage system. Enabled it to bounce and stuff. :D&lt;br&gt;7. Added mod version number at bott...</description>
			<content:encoded>v1.8 is around the corner! I hope to have it ready sometime in the first week of July. (don&apos;t want to set a specific release date yet! :P )&lt;br&gt;&lt;br&gt;To wet your appetite here is what the changes for v1.8. Yes unlike Dice, I will give you the change log BEFORE it is released. &lt;img src=&quot;http://s104.ucoz.net/sm/1/biggrin.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;biggrin&quot;&gt; Yeah. One more thing to check off the win list for me and to add to the fail list of EA. Mwuahahah! :D&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________________________________&lt;br&gt;&lt;br&gt;Changes in v1.8:&lt;br&gt;&lt;br&gt;1. Mod no longer at beta stage.&lt;br&gt;2. Various menu changes/additions.&lt;br&gt;3. Soccer ball widget added to Soldier class kits.&lt;br&gt;4. Dapper weapons ported. Random geometry code used so normal weapons will appear as Dapper versions from time to time.&lt;br&gt;5. Fixed a few bugs.&lt;br&gt;6. Tweaked damage system and included the ball in the damage system. Enabled it to bounce and stuff. :D&lt;br&gt;7. Added mod version number at bottom right corner of screen when in the main menu.&lt;br&gt;8. Modified menu background a bit.&lt;br&gt;9. New animation added to Profile menu when mod is first started.&lt;br&gt;10. Play Now button added to SinglePlayer menu and the Internet/Local menus.&lt;br&gt;11. Removed Play Intro button.&lt;br&gt;12. Removed Campaign button. Campaign mode has been removed from mod as support for it is not planned.&lt;br&gt;13. Changed tank turret icon to look more BFheroes like. :D&lt;br&gt;14. Removed Radio from ingame hud and moved tickitbar to center of screen.&lt;br&gt;15. Altered lighting on all maps to make them look closer to the real game.&lt;br&gt;16. Altered lighting on Sunset Showdown to make it look closer to the real game.&lt;br&gt;17. Added new start up logo animation. EA logo appears then a shatter effect with a window braking sound. The EA failed logo is then presented. :D&lt;br&gt;18. Nerfed tank vs soldier damage a bit.&lt;br&gt;19. New Installer.&lt;br&gt;20. Ported additional effects and redone the chimney smoke effect. Fire Flies effect and sea wake effects ported successfully!&lt;br&gt;21. Additional undergrowth objects added to maps. Now added some green grass and some yellow leaves for RiverSide rush. &lt;br&gt;_______________________________________________________________________&lt;br&gt;&lt;br&gt;Please note since I have not finalized v1.8 quite yet, the change log may change without notice! &lt;img src=&quot;http://s104.ucoz.net/sm/1/wink.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;wink&quot;&gt;</content:encoded>
			<link>https://bfh42.ucoz.com/news/v1_8_is_around_the_corner/2010-06-29-5</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/v1_8_is_around_the_corner/2010-06-29-5</guid>
			<pubDate>Tue, 29 Jun 2010 04:10:22 GMT</pubDate>
		</item>
		<item>
			<title>Multiplayer event courtesy of MoonGamers Clan.</title>
			<description>The MoonGamers clan will have a CTF match with the mod on June 26th and the 27th. If things go smoothly then v1.8 will soon follow!&lt;br&gt;&lt;br&gt;For more info on the event read up on it here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.moongamers.com/forum/index.php?showtopic=51635&quot;&gt;http://www.moongamers.com/forum/index.php?showtopic=51635&lt;/a&gt;&lt;br&gt;&lt;br&gt;The event is open to all willing to have fun and obey the rules. Hope to see you there soldiers!</description>
			<content:encoded>The MoonGamers clan will have a CTF match with the mod on June 26th and the 27th. If things go smoothly then v1.8 will soon follow!&lt;br&gt;&lt;br&gt;For more info on the event read up on it here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.moongamers.com/forum/index.php?showtopic=51635&quot;&gt;http://www.moongamers.com/forum/index.php?showtopic=51635&lt;/a&gt;&lt;br&gt;&lt;br&gt;The event is open to all willing to have fun and obey the rules. Hope to see you there soldiers!</content:encoded>
			<link>https://bfh42.ucoz.com/news/multiplayer_event_courtesy_of_moongamers_clan/2010-06-12-4</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/multiplayer_event_courtesy_of_moongamers_clan/2010-06-12-4</guid>
			<pubDate>Sat, 12 Jun 2010 08:03:07 GMT</pubDate>
		</item>
		<item>
			<title>New video for v1.8</title>
			<description>New preview video for version 1.8 of the mod:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=bNJD6YssXFM&quot;&gt;http://www.youtube.com/watch?v=bNJD6YssXFM&lt;/a&gt;&lt;br&gt;&lt;br&gt;This shows off new menu changes I made. v1.8 still slated for a early July.</description>
			<content:encoded>New preview video for version 1.8 of the mod:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=bNJD6YssXFM&quot;&gt;http://www.youtube.com/watch?v=bNJD6YssXFM&lt;/a&gt;&lt;br&gt;&lt;br&gt;This shows off new menu changes I made. v1.8 still slated for a early July.</content:encoded>
			<link>https://bfh42.ucoz.com/news/new_video_for_v1_8/2010-06-09-3</link>
			<dc:creator>Apache_Thunder</dc:creator>
			<guid>https://bfh42.ucoz.com/news/new_video_for_v1_8/2010-06-09-3</guid>
			<pubDate>Wed, 09 Jun 2010 07:02:46 GMT</pubDate>
		</item>
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