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Coming soon to v3.0 (will be v2.6 if I can't get new textures for the boats I plan to add) is Wicked Wake.

I got Wicked Wake ingame. It's got all the staticobjects and is fully lightmapped. It now just needs the material map tweaked, vehicles/controlpoints/spawnpoints added, and bots added among a few other things. It's getting there. :P

Video of what it looks like thus far:



Please note it will take longer to do this map since I have a job now and thus I have a LOT LESS time then I used to. So I can't hammer down entire map conversions in a single day like I used to. sad
Views: 2347 | Added by: Apache_Thunder | Date: 07.11.2011 | Comments (17)

v2.5 is ready! Added a night conversion of Alpine Assault and a winter conversion of Midnight Mayhem among some other changes.

Download Link:
http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes42_v2_5.exe


Server Files:
http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar

Changes in v2.5:

1. Updated ContentCRC32.
2. Disabled Prone. As a side affect, bots are more aggressive now.
3. Made small tweaks to AI behavior wieghts.
4. Added winter version of Midnight Mayhem.
5. Reload animations for RPGs finally fixed.... Read more »
Views: 602 | Added by: Apache_Thunder | Date: 02.07.2011 | Comments (9)

Been a while since my last update to this mod, but I haven't stopped working on it.

Working on porting the winter maps now. I finally get to use my snow FX that was laying dormant in the coding files. :D

Video of Coastal Clash Winter:



I've added a bit of randomness to the snow fall direction to make it more realistic. It looks nice thus far and beats the hell out of BF2's attempt at snow FX. It looks like crap in BF2. (due to emiters choking and not emitting the snow consistently)

I've added clouds and extra christmas lights that EA was too lazy to add. biggrin
Views: 328 | Added by: Apache_Thunder | Date: 11.29.2010 | Comments (2)

v1.9 is finally ready!



Changes in v1.9:

1. Updated ContentCRC32
2. Updated version string shown in main menu.
3. Fixed Ai for grenades/grenade spam/Kegs. Bots should now use these weapons more.
4. Fixed coding on ejected shell for sniper rifles. 3p shell casing remains on the map infinitly. It is supposed to disappear after 10 seconds like the rest of the shell effects.
5. Added RemoveAtRestart code to all scrap pieces. They will no longer remain on the map after a round ends/restarts.
6. Tweaked AA projectile so it will detonate near aircraft more often.
7. Lowered sound radius of Troop Trap beeps. Should be less annoying when multiple TT are in one area. :P
8. Added night conversion of Victory Village. Also has new weather FX. (rain with lightning).
9. Added scrolling clouds effect for night conversion of Victory Village.
10. New stormy ambient sound for Victory Village Nights.
11. Added Alpine Assault map to the mod. :D
12. 12 n... Read more »
Views: 582 | Added by: Apache_Thunder | Date: 09.13.2010 | Comments (8)

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